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پودمان:Sports table/Chess

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پرش به:ناوبری، جستجو

توضیحات این پودمان می‌تواند در پودمان:Sports table/Chess/توضیحات قرار گیرد.

-- Style for chess tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local player_width = Args['playerwidth'] or '190'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Preprocess match data
	local top_pos = tonumber(Args['highest_pos']) or 1
	local N_teams = top_pos - 1 -- Default to 0 at start, but higher number needed to skip certain entries
	while Args['team'..N_teams+1] ~= nil do N_teams = N_teams+1 end
	for ii=1,N_teams do
		local ti = Args['team' .. ii]
		Args['win_'..ti] = 0
		Args['draw_'..ti] = 0
		Args['loss_'..ti] = 0
		for jj=1,N_teams do
			local tj = Args['team' .. jj] 
			if ii ~= jj then
				local wii = mw.ustring.gsub(Args['match_' .. ti .. '_' .. tj] or '', '^([^%+]*)%+([^%+]*)$', '%1')
				local bii = mw.ustring.gsub(Args['match_' .. ti .. '_' .. tj] or '', '^([^%+]*)%+([^%+]*)$', '%2')
				if wii ~= (Args['match_' .. ti .. '_' .. tj] or '') then
					if wii == '1' then
						Args['win_'..ti] = Args['win_'..ti] + 1
					elseif wii == '½' then
						Args['draw_'..ti] = Args['draw_'..ti] + 1
						wii = '<span class="visualhide">&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
					elseif wii == '0' then
						Args['loss_'..ti] = Args['loss_'..ti] + 1
					end
					if bii == '1' then
						Args['win_'..ti] = Args['win_'..ti] + 1
					elseif bii == '½' then
						Args['draw_'..ti] = Args['draw_'..ti] + 1
						bii = '<span class="visualhide">&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
					elseif bii == '0' then
						Args['loss_'..ti] = Args['loss_'..ti] + 1
					end
					Args['match_' .. ti .. '_' .. tj] = 
						string.format(
							'<div style="width:100%%;display:table;border:1px solid black;">' ..
							'<div style="display:table-row">' ..
							'<div style="background:white;color:black;display:table-cell;width:50%%;padding:2px;">%s</div>' ..
							'<div style="background:black;color:white;display:table-cell;width:50%%;padding:2px;">%s</div>' ..
							'</div></div>', wii, bii)
				end
			end
		end
	end
	-- Custom header options
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	local player_head_text = Args['player_header'] or 'Player'

	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,28,pos_label)										-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,player_width,player_head_text..VTE_text)				-- Player col
	tt = p_sub.colhead(tt,28, '<abbr title="Played">Pld</abbr>')				-- Matches played col
	tt = p_sub.colhead(tt,28, '<abbr title="Points">Pts</abbr>')					-- Points col
	tt = p_sub.colhead(tt,28, '<abbr title="Head-to-head">H2H</abbr>')
	tt = p_sub.colhead(tt,28, 'Wins')
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args['winpoints'])				or 1
	local draw_points = tonumber(Args['drawpoints'])			or 0.5
	local loss_points = tonumber(Args['losspoints'])			or 0
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local hth_local = Args['hth_'..team_code_ii]				or '0'
	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses
	
	hth_local = mw.ustring.gsub(hth_local, '%s*½', '.5')
	if hth_local == '' then
		hth_local = '&mdash;'
	else
		hth_local = tonumber(hth_local) or 0
		if math.floor(hth_local) ~= hth_local then
			if math.floor(hth_local) > 0 then
				hth_local = math.floor(hth_local) .. '<span class="visualhide">&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
			else
				hth_local = '<span class="visualhide">&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
			end
		else
			if hth_local <= 0 then
				hth_local = '&mdash;'
			end
		end
	end

	if math.floor(points) ~= points then
		if math.floor(points) > 0 then
			points = math.floor(points) .. '<span class="visualhide">&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
		else
			points = '<span class="visualhide">&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,nil,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- Row building
	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	table.insert(t,'| style="'..ii_fw..bg_col..'" | '..points..'\n') -- Points

	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(hth_local or '')..'\n')	-- Head-to-head
	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n') 			-- Won

	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='Advance to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEGHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp